Objective of the Game
The main objective of "Hänschen piep einmal" is to cross from one side of the playing field to the other without being tagged by the catcher.
Setup
- Define a playing field with a start line and a finish line on opposite sides.
- One player is designated as the catcher.
- The remaining players are the runners.
Game Rules
-
Start of the Game: The catcher stands in the middle of the field, while the runners stand on the start line.
-
The Call: The catcher calls: "Hänschen piep einmal."
-
The Run: The runners try to run to the opposite side to reach the finish line.
-
Catching: While the runners try to reach the finish, the catcher attempts to tag one or more runners.
-
Tagged runners become catchers and assist in tagging others in the next round.
-
Winning Conditions: The game ends when only one runner is left. This player wins the round and becomes the catcher in the next round.
Tactical Considerations
- Feigning: Runners can use sudden direction changes to dodge the catcher.
- Speed: While speed is important, unpredictability, such as hesitating and then sprinting, can surprise the catcher.
Special Rules
- Variations can be introduced, such as requiring the catcher to start moving only after a specific signal.
Ending the Game
- Play as many rounds as desired until players are tired or wish to stop.
"Hänschen piep einmal" is a simple and fun movement game suitable for players of all ages.