Objective
Werewolves of Millers Hollow is a social deduction game centered around communication and bluffing. The goal varies depending on the role:
- Villagers: Identify and eliminate all Werewolves.
- Werewolves: Eliminate enough villagers until the number of Werewolves is equal to or greater than the number of villagers.
Setup
- Number of Players: 8-18 players (depending on version, more are possible).
- Role Distribution:
- The game starts with secret assignment of character roles. Role cards are shuffled and each player draws one.
- Common roles include: Werewolves, Villagers, Seer, Witch, Hunter, Little Girl, and more.
- A Moderator (who does not have a role in the game) coordinates the game flow and guides players through the night and day phases.
Gameplay
The game proceeds in cycles consisting of a Night Phase and a Day Phase.
Night Phase
- The Moderator instructs all players to close their eyes.
- Werewolves open their eyes and silently agree on a victim to eliminate. The moderator notes this.
- Additional roles (if in play) also act:
- The Seer may check one player’s identity.
- The Witch has potions to save or kill players.
- Other roles are called upon as needed.
- After the “night” all special roles close their eyes.
Day Phase
- The Moderator announces who was eliminated by the Werewolves during the night.
- Players discuss and exchange suspicions to determine who the Werewolves are.
- A vote is held to lynch a player; the player with the most votes is eliminated.
- Lynched players and nighttime victims reveal their roles and leave the game but don’t participate further.
Victory Conditions
- The game ends when all Werewolves are eliminated (Villagers win), or when there are equal or more Werewolves than villagers (Werewolves win).
Strategic Elements
- Bluffing: Werewolves need to convincingly pose as villagers to divert suspicion.
- Deception: It may be useful to spill information to mislead other players.
- Building Trust: Some special roles, like the Seer, may aim to gain trust from individual players to aid the round with pointed revelations.