Instructions Werwölfe von Düsterwald

The Werewolves of Millers Hollow - Other Game

Party Game, Strategy, Family Game

group 8 - 18 Deutsch

Objective

Werewolves of Millers Hollow is a social deduction game centered around communication and bluffing. The goal varies depending on the role:

  • Villagers: Identify and eliminate all Werewolves.
  • Werewolves: Eliminate enough villagers until the number of Werewolves is equal to or greater than the number of villagers.

Setup

  1. Number of Players: 8-18 players (depending on version, more are possible).
  2. Role Distribution:
  3. The game starts with secret assignment of character roles. Role cards are shuffled and each player draws one.
  4. Common roles include: Werewolves, Villagers, Seer, Witch, Hunter, Little Girl, and more.
  5. A Moderator (who does not have a role in the game) coordinates the game flow and guides players through the night and day phases.

Gameplay

The game proceeds in cycles consisting of a Night Phase and a Day Phase.

Night Phase

  1. The Moderator instructs all players to close their eyes.
  2. Werewolves open their eyes and silently agree on a victim to eliminate. The moderator notes this.
  3. Additional roles (if in play) also act:
  4. The Seer may check one player’s identity.
  5. The Witch has potions to save or kill players.
  6. Other roles are called upon as needed.
  7. After the “night” all special roles close their eyes.

Day Phase

  1. The Moderator announces who was eliminated by the Werewolves during the night.
  2. Players discuss and exchange suspicions to determine who the Werewolves are.
  3. A vote is held to lynch a player; the player with the most votes is eliminated.
  4. Lynched players and nighttime victims reveal their roles and leave the game but don’t participate further.

Victory Conditions

  • The game ends when all Werewolves are eliminated (Villagers win), or when there are equal or more Werewolves than villagers (Werewolves win).

Strategic Elements

  • Bluffing: Werewolves need to convincingly pose as villagers to divert suspicion.
  • Deception: It may be useful to spill information to mislead other players.
  • Building Trust: Some special roles, like the Seer, may aim to gain trust from individual players to aid the round with pointed revelations.
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