Objective
The goal of Checkers is to capture all of the opponent's pieces or block them so they cannot move.
Equipment
- 1 game board, typically 8x8 squares (alternating light and dark squares similar to a chess board).
- Each player has 12 pieces, placed on the dark squares.
Setup
- The board is positioned so that each player has a dark square in their bottom left corner.
- Each player places their 12 pieces on the first three rows of dark squares on the board.
Players and Turn Order
- Number of players: 2 players.
- Type of move: Alternating. In each turn, a player can move one of their pieces diagonally to an adjacent free dark square.
- Capturing: If an opponent's piece is diagonally adjacent and the square beyond it is free, it must be "captured" by jumping over it with the player's piece onto the free square. Capturing is mandatory.
King Formation
- When a piece reaches the opponent's back row, it is "kinged" by stacking a second piece on top of it.
- Kings have extended movement capabilities: they can jump several squares in one direction if the path is unobstructed.
Winning Conditions
- A player wins by capturing all of the opponent's pieces or immobilizing the opponent.
Strategic Tips
- Try to position your pieces to block the opponent's moves while providing jumping opportunities.
- Keep your pieces in groups for easier protection and coordination.
- Aim for king formation as kings have greater movement range and can significantly turn the game in your favor.
Variations
- There are different variants of Checkers, including Russian Checkers, Polish Checkers, and English Draughts, which may differ in rules, especially concerning king movement and capturing obligations.