Instructions Stich-Meister

- Card Game (French Deck)

Strategy, Family Game, Trick-taking Game

group 2 - 4 Deutsch

Objective of the Game

The goal of Stich-Meister is to collect points by winning tricks. At the end of the game, the player with the most points wins.

Materials Needed

  • A standard deck of 52 playing cards without jokers.

Setup

  • Shuffle the deck thoroughly.
  • Distribute the entire deck evenly among the players. Each player should have the same number of cards.

Gameplay

Starting a Round

  1. Starting Player: The player to the left of the dealer starts and plays any card from their hand. This card determines the suit that must be followed.
  2. All other players must, in clockwise order, play a card of the same suit.
  3. Can't follow suit?: If a player cannot follow suit, they may play any card from their hand.

Winning Tricks

  • Trick Determination: The player who plays the highest card of the required suit wins the trick and collects the cards.
  • The winner of the trick becomes the new starting player.

Game Progression

  • Rounds continue until all cards have been played from the players' hands.

Scoring

  • Counting Points: At the end of the game, players count the number of tricks they have won. Each trick is worth one point.
  • End of the Game: The player with the most points wins the game.

Strategic Considerations

  • Card Management: Keep track of which cards have been played to better gauge your chances of winning a trick.
  • Using High Cards Early: Especially at the beginning of a round, high cards can be used to secure a trick win, especially when there are still many cards in play.
  • Bluffing and Deception: If possible, try to confuse other players about your hand by making strategically clever decisions on when to play lower or alternative cards.
Copyright © GameXpla.in. All Rights Reserved. Imprint | Privacy hugo-logo