Instructions Der Eiserne Thron

A Game of Thrones: The Board Game - Board Game

Strategy, Wargame

group 3 - 6 Deutsch

Objective

A Game of Thrones: The Board Game is a strategic board game where players take on the roles of the great houses of Westeros, vying for control of the Iron Throne. The objective is to gain control of a set number of territories with castles and strongholds or, at the end of ten game rounds, to have control over the most castles and strongholds.

Components

  • Game board featuring a map of Westeros
  • House cards for each great house
  • Unit tokens for armies, consisting of footmen, knights, ships, and siege engines
  • Power tokens
  • Order tokens
  • Various tracks and influence markers for power, supply lines, etc.

Setup

  1. Each player selects a house and receives their respective house cards, units, tokens, and castle/stronghold cards.
  2. The game board is set up with color-coded units and power tokens according to each house's starting positions.
  3. Influence markers are placed on their respective tracks.

Gameplay

The game is played over rounds, each divided into three phases:

Westeros Phase

  1. Draw three Westeros cards, which define events and tasks that will take place during the round.
  2. These events can impact the board, supply levels, power struggles, and more.

Planning Phase

  1. Players secretly assign order tokens (March, Support, Defend, Consolidate Power, and Raid) face down to the areas they control.
  2. Once all orders are placed, they are simultaneously revealed.

Action Phase

  1. Players execute the revealed orders in a specified turn order.
  2. March orders are used to move armies and initiate attacks on adjacent territories.
  3. Support and defense orders strengthen involved units.
  4. Consolidate Power orders increase the power of the involved area.
  5. Raid orders are used to remove enemy orders from adjacent areas.

A crucial part of the game is negotiation and alliance-building between players, although these alliances can be broken at any time.

Combat

  • In combat, players determine the strength of their units plus the influence from orders and support.
  • Each player plays a house card, providing additional combat strength and effects.
  • The stronger party wins and can take control of the territory.

Influence and Supply

  • Influence on the Throne and other special tracks is maintained through regular power struggles, where players bid with their power tokens.
  • The supply line determines how many armies a player can maintain.

Winning the Game

The game ends after ten rounds or once a player controls enough castles and strongholds. That player is declared the winner.

Strategic planning, resource management, and diplomatic cunning are essential to succeed in the quest for the Iron Throne.

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