Objective of the Game
"Pimpern" is a social dice game often played at parties or casual gatherings. The main objective of the game is to accumulate as many points as possible or to be the first to reach a specified point total. The focus is on fun, often accompanied by drinking rules to enhance social interaction.
Game Materials
- Five dice
- A score pad to record points
- Pens
Setup
Each player receives a sheet from the score pad and a pen. The players determine the order in which they will roll the dice.
Gameplay
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Rolling the Dice: The player whose turn it is rolls all five dice.
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Recording Results: Depending on the rolled numbers, there are various scoring options. Typically, the following combinations apply:
- Ones: One point per die showing a one.
- Fives: Five points per die showing a five.
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Other numbers generally have no direct single-point score.
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Collecting Combinations: Players can re-roll any number of dice up to two times after the initial roll to aim for better combinations. Potential goals might include:
- Three of a kind: Triple the number shown.
- Four of a kind: Quadruple the number shown.
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Five of a kind ("Pimpern"): Here, the player achieves the highest score for that number.
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Strategic Decisions: The player decides whether to continue rolling for better combinations or to end their turn to secure their accumulated points.
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End of Turn: Once the player's turn is over, scores are recorded, and the next player takes their turn.
End of the Game
The game ends when a player reaches a predetermined score (e.g., 300 or 500 points) or after a pre-agreed number of rounds. The player with the highest score wins.
Note on Variants/Drinking Game
There are numerous variations of Pimpern, often including drinking rules, where, for example, on a "Pimpern" roll, all other players have to drink, or additional rules are set to lighten the atmosphere. Precise rules can vary from group to group, so it's advisable to agree on the rules before starting the game.
Tip
- Risk Assessment: Players should carefully decide whether they want to risk additional rolls for higher combinations or be content with their current points.
- Strategy: Sometimes, opting for small, consistent scores over risky, high-value attempts is preferable in scoring.