Objective of the Game
Njet is a strategic trick-taking game for 3 to 4 players, where players collectively decide which elements of the game are excluded in the current round, and then use these restrictions to win as many tricks as possible. The aim is to accumulate the most points over several rounds.
Game Components
The game includes: - A deck of cards with various suits (like hearts, diamonds, spades, clubs) and values. - Score sheets for tracking points. - A Njet board for each player, which is used during the round modification process.
Setup
- Each player receives a Njet board.
- Shuffle the deck and evenly distribute the cards among all players.
- One player is designated as the dealer and deals the cards.
Game Play
Phase 1: Njet Phase
In this phase, players collectively decide by process of elimination the conditions for the current round.
- The components decided for the round are:
- Number of cards per trick.
- Partnerships (who partners with whom, if not determined by player count).
- Starting player of the round.
- Trump suit (if desired).
-
Conditions for bonus cards or points.
-
Each player uses their Njet board to mark what they exclude from the round (e.g., exclude spades as a trump suit).
- After all players have marked their boards, they collaboratively decide which established components are valid for the round.
Phase 2: Trick-Taking
- The designated starting player plays a card from their hand.
- In clockwise order, each player plays one card. If possible, players must follow suit.
- If allowed by the rules or needed, a trump card can be played.
- The player who plays the highest card (considering the trump suit) wins the trick and collects the played cards.
- The winner of the trick plays the next card.
- Play continues until all cards have been played.
Scoring
- At the end of the round, players tally up their collected tricks.
- Some cards or conditions may provide additional points.
- All points are recorded, and the next round begins.
Strategic Tips
- Exclusion Planning: Consider carefully what components to exclude in the Njet phase. These decisions are the foundation for the entire round.
- Card Retention: Hold back critical cards for significant tricks.
- Partnership Dynamics: In partnerships, understanding and non-verbal communication with your partner are key.
End of Game
The game ends after a predetermined number of rounds. The player or team with the most points wins the game.