Objective
The Sechserspiel (Six Game) is a dice game where the goal is to be the first to reach a predetermined number of points, usually set at the beginning (e.g., 1000 points). Players accumulate points by rolling sixes or specific combinations with the dice.
Setup
- You need six dice and a sheet of paper with a pen to record the scores.
- Each player needs some space to roll the dice.
Gameplay
- Determine Order: Decide on the player's order. This can be done randomly, or the youngest player starts.
- Rolling Dice: The player rolls all six dice.
- Scoring Points:
- Every rolled 6 counts as 100 points.
- As a possible variant, three of a kind (e.g., three 5s) can also count as a combination. The exact point value should be agreed upon in advance.
- Example: Three 1s might be worth 1000 points, three 2s 200 points, etc.
- Keeping Dice: After each roll, the player can choose which dice to keep for scoring and continue rolling the rest.
- Decisions: A player can choose to stop their turn anytime and secure all points earned so far. Players may roll up to three times without losing their points.
- Losing Points: If a player rolls the dice and outcomes without scoring (neither sixes nor suitable combinations), they lose all points earned during that turn.
- End of Turn: The next player takes their turn.
Strategies and Tips
- Risk Assessment: Players need to strategically decide how often to roll. More rolls potentially mean more points, but also the risk of losing all points for that round.
- Observing Scores: It’s important to watch both your score and others' scores to decide when to take more risks.
Ending the Game
- The game ends when a player reaches or exceeds the predetermined score. This player wins the game.
Variations
- Adjusting the point values for different combinations or creating your rules for additional ways to score can add variety to the game.