Instructions TWERPS

- Other Game

Family Game, Strategy

group 2 Deutsch

Objective of the Game

TWERPS, which stands for "The World's Easiest Role Playing System," aims to provide players with a simple and entertaining way to dive into the world of role-playing games. Each player creates a character and embarks on adventures led by the game master (GM). The main objective is to experience adventures together and overcome challenges.

Game Setup

Each player first creates their character. Unlike traditional role-playing games, character creation in TWERPS is very straightforward: - Charisma: This is usually used to resolve social situations and interact with non-player characters. - Strength: This describes the physical abilities of a character and is used for most physical tasks.

Each player rolls a six-sided die (D6) and adds 10 to the result. This is the total number of points they can freely distribute across these two attributes.

Gameplay

  1. Starting the Adventure: The game master drives the plot forward by describing scenarios, characters, and challenges.
  2. Making Decisions: Players describe what they want their characters to do. Decisions may be influenced by simple dice rolls.
  3. Dice Mechanics: To overcome a challenge, a player rolls a six-sided die and adds the relevant attribute value (Charisma or Strength). A GM can decide how difficult a task is to determine what counts as a success.
  4. Progress and Rewards: Successfully overcoming tasks may reward players or develop the story further.

Special Rules

  • Game Leadership: As with many role-playing games, the GM plays a key role by describing the world and responding to player actions. The simplicity of TWERPS allows the GM to be flexible in improvising and responding to player creativity.
  • Social Interactions: A higher Charisma value can help win dialogues or negotiations.

Strategic Considerations

  • Character balance: When distributing points between Charisma and Strength, players should consider their preferred play style and how they fit into the group in play.
  • Cooperation: Success in TWERPS depends on the players' cooperation and knowing how best to take advantage of group synergy.

There's no fixed end; the players can decide to conclude the adventure spontaneously during the session, or it can be determined by the actions of the players how long the adventure lasts.

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