Objective of the Game
In "Rifts," players take on the roles of powerful wizards who must open and close portals to other dimensions while battling rival wizards. The goal of the game is to either close all opposing portals or accumulate a certain amount of magical energy before your opponents do.
Game Components
- Game Board with various dimension and energy fields.
- Portal Cards for each dimension.
- Character Cards for each wizard, which represent special abilities.
- Energy Cards that represent magical energy.
- Markers for dimensions and energy.
- Dice to determine successes in challenges.
Setup
- Place the game board in the center and randomly place portal cards on the fields.
- Each player selects a character card and takes the corresponding markers.
- Shuffle the energy cards and deal a certain number (e.g., 3 cards) to each player.
- Determine a starting player through dice rolling or another random method.
Gameplay
The game proceeds in rounds. Each round consists of the following phases:
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Movement Phase: Each player moves their wizard across dimensions. Movement depends on character abilities. Typically, players may move one field per round.
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Action Phase: During this phase, players can perform various actions:
- Open/Close Portals: By using energy cards, players can attempt to open or close portals. A successful roll with the dice is required.
- Attack: Players can attack rival wizards to steal their energy cards.
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Use Abilities: Player-specific abilities can be activated to gain advantages.
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Energy Phase: Players draw new energy cards and prepare for the next round.
End of the Game
The game ends when a player dominates all dimensions by closing all opposing portals or when a player has collected a set amount of energy.
Special Rules and Strategies
- Strategic Movement: Consider when and where to move carefully to optimize portal control.
- Ability Combinations: Use your wizard's special abilities to create combined effects.
- Dice Luck: Sometimes dice rolls are crucial, so plan for alternative victory paths.
- Conflict Management: Decide when to attack other players or to defend strategically.
Enjoy playing!