Objective of the Game
The objective of Gin Rummy is to form card combinations and collect points. The game ends when a player reaches a predetermined score, often 100 points.
Setup
- Number of Players: 2 players
- Deck of Cards: A standard 52-card deck without jokers is used.
- First, select a player to be the dealer. The dealer shuffles the cards and deals 10 cards to each player. The remaining deck is placed face down in the center as the stock pile. The top card of the stock pile is turned face up next to it to start the discard pile.
Gameplay
- Beginning of the Round: The player who is not the dealer starts the game.
- Turn Actions:
- The player can draw the top card from either the stock pile or the discard pile.
- The player can lay down completed sets only at the end of a turn when they "knock" (see "Knocking and Laying Down" below).
- Then, the player discards one card from their hand face-up onto the discard pile to end their turn.
- Combinations:
- Sets: Three or four cards of the same rank (e.g., three kings).
- Runs: Three or more consecutive cards of the same suit (e.g., 7 of clubs, 8 of clubs, 9 of clubs).
Knocking and Laying Down
- A player can knock if their "deadwood" cards, or the cards not part of a set or run, are worth 10 points or less. Card values: Ace = 1 point, Number cards = face value, Face cards = 10 points.
- Upon knocking, the player lays down their combinations openly and calculates the "deadwood" value.
Gin and Knock Scoring
- Gin: If a player can lay down all 10 cards in combinations without any "deadwood," they declare "Gin." This player receives 25 bonus points plus the opponent's "deadwood" points as a bonus.
- Knock Scoring: If no Gin is achieved, both players count the point values of their "deadwood." The player with fewer "deadwood" points scores the difference plus a 10-point bonus for knocking.
Ending the Game
- The game is played over several rounds until one player reaches the pre-set number of points, typically 100.
Strategies
- Balance the risk of drawing a hidden card versus the advantage of taking a known discard.
- Carefully observe your opponent's discarded cards to deduce their possible combinations.
- Timing your knock wisely is crucial; avoid knocking too early to prevent giving your opponent a chance at Gin.