Instructions Imhotep: Das Duell

- Board Game

Strategy

group 2 Deutsch

Objective

In Imhotep: The Duel, each player takes on the role of a renowned ancient Egyptian architect. The objective is to score more points than your opponent by enhancing monuments and acquiring valuable shipments.

Components

  • 60 Tiles:
  • 18 transport tiles (numbered 1 to 3)
  • 8 starting tiles
  • 34 monument tiles
  • 1 Harbor Board with 6 square spaces arranged in a 2x3 grid
  • 12 Ships (6 in white, 6 in black)
  • 4 Player Markers (2 per player)
  • 23 Cards consisting of:
  • 5 special cards per color
  • 4 starting cards per color
  • 4 advancement cards
  • 2 joker cards

Setup

  1. Each player chooses a color and takes the corresponding two player markers and six ships.
  2. Place the harbor board in the center of the table.
  3. Shuffle the tiles and place them face down as a draw pile.
  4. Each player receives a starting card and places their special cards nearby.
  5. Draw the first six tiles and place them face up onto the six spaces of the harbor board.
  6. Prepare the advancement and joker cards as well next to the play area.

Gameplay

Players take turns one after the other, starting with the first player. On a turn, a player performs one of the following actions:

  1. Place a Player Marker: A player places one of their player markers on an empty space within the harbor grid.
  2. Take a Ship: A player can take a ship when they have filled a row on the harbor board with their markers. The player then chooses the tiles from that row, deciding in which order to collect them.
  3. Special Action: The player can activate a special card for unique effects, such as adding extra markers or removing tiles from a ship.

Scoring

Players collect tiles throughout the game to gain immediate bonuses or scoring opportunities for the final tally. At the end of the game, points are calculated for:

  • Complete sets of same-colored monument tiles
  • Effects from collected tiles and cards
  • Additional points from special cards' usage

Strategies

  • Timing is critical: Plan your marker placements to secure the best shipments before your opponent.
  • Diversity in collected monuments can yield bonus points at the end of the game.
  • Special Cards can turn the tide; ensure to use them strategically at the right moment.

End of the Game

The game ends when no more tiles can be placed onto the board or when a player completes their sixth full monument row. The player with the most points is declared the winner.


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